Abstract

AbstractToday, discussions are actively underway about the education of the future, about what it will be based on, what needs of society to respond to, what to fill, in what direction to develop. Visualization is becoming one of the main modern features, moreover, at almost all stages of the educational process. Media and digital technologies have been actively introduced into almost all spheres of society, and, of course, into the educational environment. Solving some of the tasks and goals of education with the use of digital technologies becomes more effective and efficient for both sides of the learning process: both the teacher and the student. The definition of the socio-cultural role of educational media content, the training of teachers professionally proficient in digital technologies, the creation of an information-filled pedagogical effective resource is one of the main tasks of the education of the future. The teacher of the future is a universal professional who possesses digital competencies on a par with students who are representatives of the digital environment and the Internet generation. The modern educational space cannot be successful without the introduction of digital technologies, without the creation of media content. One of the comfortable educational areas where digitalization is successfully included can be called art education, where the aspect of visualization is the main and leading one.KeywordsMedia spaceMedia educational environmentDigitalizationHigher educationDigitalization of educationArt education

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.