Abstract

Android smartphone, one of the entertainment media that is used by many people for games. Besides being an entertainment media, games can be used as educational media, such as the introduction of traffic signs. Knowledge of traffic signs on motorists influences the occurrence of traffic accidents. Therefore, the introduction of traffic signs is one of the efforts in controlling traffic. This is because knowledge of traffic signs is currently lacking. In this study, it will present the making of a Smart Rider application that aims to introduce traffic signs to prospective drivers and drivers of motorized vehicles. The software development method used is Waterfall, which includes communication, planning, modeling, construction and deployment. Application testing uses material testing, functionality, usability and portability. Usability testing is done by media experts and users. Users in this study were taken from Kebumen Vocational High School 1 students. From the results of testing the application as a whole, shows that the application has a good function. The test results can be seen from the material test reaching 94.4%, the user response reached 78.74%, and the results of testing by media experts reached 87.5%. Thus, the Smart Rider application is declared feasible to be used as a game for introducing Android-based traffic signs.

Highlights

  • Abstrak— Smartphone Android, salah satu media hiburan yang dimanfaatkan oleh banyak orang untuk game

  • of the entertainment media that is used by many people for games

  • games can be used as educational media

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Summary

PENDAHULUAN

Perkembangan teknologi saat ini semakin pesat, khususnya dalam bidang teknologi informasi dan komunikasi. Teknologi game 3D berbasis Android dapat dimanfaatkan sebagai media hiburan dan pembelajaran, salah satunya dapat digunakan sebagai media dalam mengenalkan rambu lalu lintas. Rambu lalu lintas merupakan salah satu pengetahuan yang sangat penting bagi pengguna jalan dalam menertibkan lalu lintas. Pada penelitian [8] telah dibuat aplikasi multimedia pembelajaran rambu-rambu lalu lintas berbasis Android. Pada penelitian [9] telah dibuat aplikasi panduan sosialisasi keselamatan lalu lintas dengan Android dan menggunakan metode Waterfall dalam pembuatannya. Pada penelitian [10] telah dibuat game edukasi berbasis Android untuk membantu para pengendara bermotor dalam mempelajari dan menghafal arti rambu lalu lintas. Pada penelitian ini akan dibuat aplikasi berupa game 3 dimensi berbasis Android sebagai media pengenalan rambu lalu lintas bagi calon pengemudi dan pengemudi kendaraan bermotor yang diberi nama “Smart Riders”. Pemilihan 3 dimensi dilakukan agar aplikasi terlihat lebih interaktif dan menarik untuk pengguna

METODE PENELITIAN
HASIL DAN PEMBAHASAN
Attractivenes
OPPO A3S
Pembahasan
Full Text
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