Abstract

Realistic water simulation has been one of the classic challenges of real-time computer graphics, especially in 3D games and animations. The paper proposed an improved water simulation method based on sine function. Using GPU programming, realized real-time water rendering on 3D game scene. At the same time, by using cube map, rendering to a texture, projective texturing and normal mapping techniques, etc, the paper implemented the reflection and refraction, and put forward a simple method to enhance waves and ripples effect. Experimental results demonstrate this simulation method is realistic, rapid and applicable in real-time 3D games.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.