Abstract

Providing practical and relevant experience with the data investigative process is known to help engage students in quantitative research methods courses; however, limited student experience, time constraints, and ethical concerns present serious challenges to this goal. Recent advances in technology may provide innovative solutions. This paper reports on the development and implementation of a series of two-hour weekly computer laboratories that simulated the data investigative cycle in a research methods course for psychology students. The technologies included an online virtual human world, known as the Island, cloud collaboration technology and a statistical package. Each laboratory session aimed to engage students in all stages of the data investigative cycle, specifically: stating a problem, planning a study, gathering and analysing data and drawing conclusions. Student feedback from the sessions was overwhelming positive, which highlights the potential of combining innovative technologies to actively engage students in learning research methods and statistics.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.