Abstract
In this paper, we propose a physics-based approach to simulate the ice skating experience in virtual reality. While banding two VR controllers on the shoes, the virtual ice shoes will be tracked accurately in a virtual scene. As shown in the experimental results, when a user is sliding the shoes in a stationary boundary in the real world, the displacement of the shoes can be applied to apply force onto the virtual headset according to physics rules. So that through the vision rendered in the VR headset, the user can feel the motion in the virtual scene as if skating in a real ice rink. By demonstrating the simulation experimental results, we validate that our approach for simulating the ice skating experience in VR is realistic compared to the real ice skating experiences.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.