Abstract

<p>Strain localization plays an important role in the mechanical response of a slumping mass and defines the overall behaviour of such process. We study strain localization with the help of the Material Point Method (MPM), which is well-suited to simulate large deformation problem.</p><p>We implemented both mechanical and hydromechanical (i.e., we assume fully saturated conditions of the material) MPM-based solvers within a rate-dependent formulation framework under a GPU architecture. We selected an explicit MPM formulation enriched with the Generalized Interpolation Material Point (GIMP) variant, which fixes a major flaw of MPM, i.e., the cell-crossing error. To avoid spurious oscillation of the pressure field (due to the use of low-order elements) for both solid and liquid phase, we used an element-based averaging technique. This minimizes volumetric locking problems. This numerical framework allows to study high-resolution two-dimensional elasto-plastic (i.e., Mohr-Coulomb plasticity) problems in an affordable amount of time. The solvers were written in a CUDA C environment on a single Nvidia GPU. We report a speed-up factor of 500 compared to a similar MATLAB implementation.</p><p>Our results showcase a contribution of pore water pressures over shear banding. In particular, we report a significant influence of the liquid phase over the steady thickness of the shear bands and their location. Pore pressures add a viscous contribution to the elasto-plastic rheological model we choose, i.e., Mohr-Coulomb.</p><p>As a future perspective, even high resolution could be achieved considering the extension of the actual implementation toward a multi-GPU solver using MPI.</p>

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