Abstract

Serious gaming has gained increasing prominence in climate change communication, and provides opportunity to engage new audiences and new platforms for knowledge co-creation and dialogues. This paper presents the design and evaluation of a serious game on climate adaptation, primarily targeted towards high school students, practitioners and politicians. The game aims to provide an experience of the impact of climate adaptation measures, and illustrates links with selected Agenda 2030 goals, which the player has to consider, while limiting impacts of hazardous climate events. The game design builds on the key goals in Education for Sustainable Development combining comprehensive views, action competence, learner engagement and pluralism. This study draws on game sessions and surveys with high school students in Sweden, and aims to assess to what extent different aspects of the game can support an increased understanding of the needs and benefits of adaptation actions. The results of this study indicate that the game can engage players to reflect upon challenges related to climate adaptation decision making, but also point towards the challenge of including a high degree of complexity which can make it difficult to grasp consequences of individual measures, as well as to link these to the natural variability of the occurrence of extreme climatic events.

Highlights

  • Climate adaptation involves measures to adapt society to the climate changes we already notice today and those that we cannot prevent in the future

  • This is in line with the core of Education for Sustainable Development (ESD) that strives for systems thinking and democratic action competence in a world full of conflicting interests [13,14]

  • This study set out to discuss to what extent a digital serious game on climate adaptation can support knowledge co-creation and increase the understanding of the complexity of climate adaptation

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Summary

Introduction

Climate adaptation involves measures to adapt society to the climate changes we already notice today and those that we cannot prevent in the future. Enhancing science education by contextualizing the content as socioscientific issues is argued to increase understanding as well as to train ethical reflection and personal judgement needed in modern societies [11,12]. This is in line with the core of Education for Sustainable Development (ESD) that strives for systems thinking and democratic action competence in a world full of conflicting interests [13,14]. Inspired by these two strategies, we argue that digital games can be a valuable resource in climate communication and education

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