Abstract
This1 paper presents the design of a serious game whose objective is to work the auditory identification and discrimination in children with hearing impairments, both for children using cochlear implants or auditory aids. The design takes into account emotional design issues, serious game development methodologies and the activities carried out by educators and therapists with children to work on these auditory skills.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have