Abstract

This paper qualitatively reviews game design, development and the effectiveness of serious games. Firstly, we analyzed the factors that need to be considered for effectiveness of serious games to achieve student learning outcomes, engagement and motivation. Then, we reviewed the game design and development methodology or framework in the current literature. The review indicates that there is a limited systematic connection between learning theory and serious game development methodology. Majority of research studies focus on student motivation and engagement but only few studies focus on learning outcomes. Moreover, the motivation and engagement are measured manually rather than using real time tools. Additionally, the current serious games designs are mostly static in nature and need to incorporate artificial intelligence and machine learning to make serious games dynamic to handle various scenarios.

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