Abstract

Great effort has been devoted to the design of optimized checkpointing strategies for optimistic parallel discrete event simulators. On the other hand, there is less work being done in the direction of improving the execution mode of any single checkpoint operation. Specifically, checkpoint operations are typically charged to the CPU, thus leading to freezing of the simulation application while checkpointing is in progress, i.e. the execution mode of the checkpointing protocol is typically synchronous. In this paper, we focus on improvements of the execution mode and present a software architecture, designed for Myrinet-based networks of workstations (NOWs), to avoid application freezing during any checkpoint operation, thus moving the execution itself towards an asynchronous mode. This is done by charging checkpoint operations to a hardware component that is distinct from the CPU, namely a DMA (direct memory access) engine. On the other hand, totally asynchronous checkpointing could suffer from data inconsistency whenever the content of a state buffer is accessed for further modifications while a checkpoint operation involving it has not yet completed. To avoid this, the architecture includes functionalities for resynchronization on demand. We have used these functionalities to implement an execution mode of the checkpointing protocol that we refer to as semi-asynchronous. By the results of an experimental study, we argue that the semi-asynchronous mode can be an effective solution to almost completely remove the delay associated with any checkpoint operation from the completion time of the simulation.

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