Abstract
Sign languages are as capable of expressing human thoughts and emotions as traditional (spoken) languages. The distinctive visual and spatial nature of sign languages makes it difficult to develop an interfacing system as a communication medium platform for sign language users. This paper targets this problem by presenting some explorations in the areas of computer graphics, interface design, and human-computer interaction with emphasis on software development and implementation. We propose a sign language interfacing system, as a working platform, that can be used to create virtual human body parts, simulate virtual gestures, and construct, manage, and edit sign language linguistic parts. It is expected that the system and the results presented in this paper would provide an example for the future sign language “editor.”
Published Version
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