Abstract
ABSTRACTOnline gaming is today a very lucrative market, with millions of users all around the globe. At the same time, the increasing popularity and complexity of such games implies the need of deploying cheating‐detection mechanisms for ensuring the continuous interest of honest users in playing. The development of secure and efficient solutions for online games is, however, a challenging issue. This is especially true in P2P environments, in which the lack of a central trusted entity monitoring the game greatly facilitates the activity of malicious players. Aiming to tackle this issue, this paper presents SecureTCG, a protocol for detecting cheating attempts in P2P multiplayer card games where the players use their own decks to play, such as the so‐called trading card games. In summary, SecureTCG allows the multiple players participating in a trading card game match to detect cheating attempts as soon as they are made and without the intervention of third parties, supports multiple players and different game styles, displays tolerance to players’ dropouts during a match, prevents collusion among any number of players, provides (optional) after‐match auditability mechanisms, and has a reduced computational cost. Copyright © 2014 John Wiley & Sons, Ltd.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.