Abstract

Hearthstone is a popular trading card game (TCG) that was released in 2014. Players can build numerous decks in the game, one that offers variety and sophistication to over thirty million players worldwide. The TCG requires players to use their card decks to compete with one other. In this paper, a series of functions that describe the strength of a TCG card is described; and a balance model for Hearthstone, which could serve as a basis for many other TCGs, is proposed. The balance model could become a fundamental element for TCG design, one that might enable TCG developers to design cards without making them too powerful. The balance model could also be used in other TCGs including Shadowverse, Magical Card and The Elder Scrolls: Legend.

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