Abstract

Chaos is now recognized as one of three emergent topics of study in the 21c. It is seen as appropriate to examine this in art practice. Accordingly, this paper is written from an art perspective. It does not mimic a traditional mathematical or science format, presenting hypothesis, repeat testing, and a conclusion. The art process operates differently, and chaos is seen in graphic terms, veers more to philosophy, and is obviously subjective. The intent in researching secondary patterns, near the edge of chaos, is to make expressive graphic art images as art works, testing how close they might come to a chaotic state whilst retaining visual coherence. This underpins the author’s current research, but it is recognised as being a very narrow and specialized subset of analogue art activity. The way in which analogue generative art differs from the more common use of digital computers is addressed. Unlike the latter, the work involves designing and making the machines, making the programmers, and writing the algorithms; this is implicit in the text. A brief look at drawing machine history is presented, demonstrating how the author’s machines differ from others. A contextual cross refence is also made, where appropriate, to artists using digital means. The author’s research has documented practitioners who choose an analogue route to make art. However, hardly any of them create programmes to generate coherent images. This shortage creates problems when attempting to cite similar work. Whilst the general principle underlying the work presented is algorithmic, a significant element of quasi-random input is incorporated, consistent with a study of chaos. Emergent facets are implicit, such as the art process, design problem solving, the relationship between quasi-random and determinism, the psychology of evaluation, and the philosophy of how art works. From the author’s Programmable Analogue Drawing Machines, two are selected for this paper which draw Lissajous figures, use X:Y axes, turntables, Direct Current motors, and an asynchronous pen-lift mechanism. Simple instructions generate complex patterns in a similar vein to Alan Turings topics of phyllotaxis and morphogenesis. These aspects will be discussed, presenting two machines that demonstrate these properties.

Highlights

  • Chaos is recognized as one of three emergent topics of study in the 21c

  • It is proposed that there is a different concept between writing a programme to that of designing, building, and using analogue drawing machines

  • When a number of direct current motors are subject to stress and load, they might be expected to produce a chaotic output

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Summary

Introduction

The division is to machines, specify coherent rely on a continuous line, often with a deterministic nature. There is the last set, where the machines, which rely on a continuous line, often with a deterministic nature. The supporting historical review is discussed in Section chaotic graphic effects. The supporting historical review is and includes proposals for further work. 1, based instructions can lead to complex outcomes. This has been the subject of the author’s instructions can lead to complex outcomes. This has been the subject of the author’s research research for for 50.

Drawings
Philosophy of Machine Art
Context
Design Process and Method
NTT Machine Workings
Images
Section 8.
Conclusions
13. Secondary

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