Abstract

Graph neural networks (GNNs) have achieved breakthrough performance in graph analytics such as node classification, link prediction and graph clustering. Many GNN training frameworks have been developed, but they are usually designed as a set of manually written, GNN-specific operators plugged into existing deep learning systems, which incurs high memory consumption, poor data locality, and large semantic gap between algorithm design and implementation. This paper proposes the Seastar system, which presents a vertex-centric programming model for GNN training on GPU and provides idiomatic python constructs to enable easy development of novel homogeneous and heterogeneous GNN models. We also propose novel optimizations to produce highly efficient fused GPU kernels for forward and backward passes in GNN training. Compared with the state-of-the art GNN systems, DGL and PyG, Seastar achieves better usability, up to 2 and 8 times less memory consumption, and 14 and 3 times faster execution, respectively.

Full Text
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