Abstract

Education is crucial for the growth of society, and the usage of effective learning methods is key to transmit knowledge to young students. Some initiatives present Virtual Reality technologies as a promising medium to provide active, effective, and innovative teaching. In turn, the use of this technology seems to be very attractive to students, making it possible to acquire knowledge through it. On the other hand, agile methodologies have taken an essential role within information technologies and they are key in Software Engineering education. This paper combines both areas and presents prior research about Virtual Reality experiences with educational purposes and introduces a serious VR video game that aims to promote the learning of agile methodologies in Software Engineering education, specifically the Scrum methodology. This application tries to bring students closer to their first days of work within a software development team that uses the Scrum methodology. Two evaluation processes performed with university teachers and students indicate that the developed video game meets the proposed objectives and looks promising.

Highlights

  • Agile methodologies are currently widely used in the software development industry, and they have become extremely important in Software Engineering [1] and, in Software Engineering education

  • The overall opinion provided by the surveyed teachers about the educative Virtual Reality (VR) serious game is very positive, and in general terms, they considered that the main elements of the application are adequate

  • The aspects valued slightly worse are those related to locomotion (3.83) and interaction mechanisms (3.58), which are the most critical elements from the technical perspective in this type of application. These results indicate that the experience is correctly designed from the narrative and technical point of view and it would allow the fulfillment of the educational objectives pursued

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Summary

Introduction

Agile methodologies are currently widely used in the software development industry, and they have become extremely important in Software Engineering [1] and, in Software Engineering education. As Daniel [5] point out, these COVID-19 times have forced education to largely adapting to an online format where digital material works best for students. At this point, it is possible to propose the use of VR as a key point for education. The benefits of using educative VR applications include the promotion of skills development or knowledge acquisition as well as the enhancement of the learner motivation and the whole teaching-learning process. It is important to focus the design of educational VR applications on fostering learning

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