Abstract
Scientific documentary animation presents final results, and thus has a somewhat different purpose than the scientific visualization used in their discovery. For an audience of non-specialists, production quality in the graphics, pacing, narration, music, and story-telling are important. However, the animation need only be qualitatively correct in order to communicate the desired information. When physical simulations are used to produce animated movement, the laws of motion can be adjusted to give a nicer appearance, to allow for easier programming, to compensate for incompatible time or size scales, or to artificially push things in a desired direction. Graphic tricks may even be used to disguise inadequacies in the simulation. Biological structures which are not yet completely understood may be given an arbitrary or approximate form in order to show their function. But in illustrating mathematics, it is often easy to be completely accurate.
Published Version
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