Abstract

Distributed Ledger Technology, has been gaining enormous attention in areas beyond cryptocurrency. Industries such as energy, transportation, and healthcare are already integrating DLTs into their operations. On the other hand, recent advances and the increasing popularity of the Internet of Things (IoT) technologies are also enabling new and exciting ways of interaction and sensing for mobile device users. Mobile gaming is another prominent industry that can be benefited from these technological developments and has the potential to create business opportunities. In this paper, we explore the uses of Distributed Ledger Technology in Mobile Gaming and for this purpose, we have taken a location-based IoT mobile gaming use case and propose new gaming features for the players by the addition of the DLT. We propose a platform for creating and playing scavenger hunt games using low-power BLE beacons. It allows smartphones to interact with the predetermined real-world locations and players can observe the surrounding environment looking for “clues” in the game. At the end of a hunt, the player receives rewards that are stored on a distributed ledger as Non-Fungible Tokens (NFT) and can bring in-game advantages for the next hunts. The proposed system is implemented using off-the-shelf devices and IoT beacons. We implemented our hybrid architecture by using AWS Lambda, Hyperledger Fabric managed blockchain and DynamoDB. We performed multiple experiments measuring the time taken for the end-to-end process, IoT beacon response times and the throughput of the Fabric network. Using the performance results, we estimated the maximum number of active players that can be supported by the game. Finally, we discuss business opportunities and limitations of the proposed proof of concept.

Highlights

  • When mobile phones were just phones, users played simple games that were embedded in their handsets

  • This paper presents our second use-case, utilizing a context-aware scavenger hunt game prototype using Internet of Things (IoT) beacons and an ecosystem backed by Distributed Ledger Technologies (DLTs)

  • PROPOSED ARCHITECTURE we present our hybrid architecture for the blockchain based scavenger hunt game prototype that utilizes IoT beacons

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Summary

INTRODUCTION

When mobile phones were just phones, users played simple games that were embedded in their handsets. The recent emergence and increased deployment of IoT technologies are opening new avenues of research and development opportunities in context-aware games design. Blockchain technology has attracted a lot of attention as a financial platform, but its capabilities extend far beyond that. Such decentralized blockchain systems may change the way we transact with businesses, manage assets, vote, rent, and even prove who we are. Bringing blockchain technology to the way virtual items are stored promises to create an entirely new platform for value and exchange. The recent technological developments, such as 5G, augmented / virtual reality, Internet of Things, Distributed Ledger Technologies (DLT) and cloud services, among others, are generating additional business opportunities by creating novel use cases in the current gaming industry. In this article, we explore the uses of DLT and Internet of Things in mobile gaming and for this purpose we implement and test a real-world Scavenger Hunt mobile game prototype, evaluating the potential and challenges that such a game brings with it

OUR CONTRIBUTION Our Contributions in this paper are as follows:
BACKGROUND
PROPOSED ARCHITECTURE
STAKEHOLDERS AND THEIR ROLES
IMPLEMENTATION
BLOCKCHAIN
SMART CONTRACTS
PERFORMANCE
MODELING ACTIVE PLAYER SUPPORT
BEACON DETECTION TIME
Case 1 repeated at a later time of day
VIII. LIMITATIONS
CONCLUSION AND FUTURE WORK
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