Abstract
The use of wearable devices during running has become commonplace. Although there is ongoing research on interaction techniques for use while running, the effects of the resulting interactions on the natural movement patterns have received little attention so far. While previous studies on pedestrians reported increased task load and reduced walking speed while interacting, running movement further restricts interaction and requires minimizing interferences, e.g. to avoid injuries and maximize comfort. In this paper, we aim to shed light on how interacting with wearable devices affects running movement. We present results from a motion-tracking study (N=12) evaluating changes in movement and task load when users interact with a smartphone, a smartwatch, or a pair of smartglasses while running. In our study, smartwatches required less effort than smartglasses when using swipe input, resulted in less interference with the running movement and were preferred overall. From our results, we infer a number of guidelines regarding interaction design targeting runners.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.