Abstract

The video game landscape is populated by games that rely on AI to make the player have a challenging and enjoyable experience, especially as games keep getting better and better in terms of performance and technology, soon it will be hard to ignore it as just a game and perceive it as a technological accomplishment, In this paper, we implemented a Rules-Based Algorithm to create an AI for a relatively simple game, We further analyze how the AI works and functions and if it would be the best suited for a simple video board game.
 :

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.