Abstract

Every learning activity should be well designed so that it can be easily understood and can attract the attention. However, challenges will arise for quantitative courses such as quality engineering (QE). The QE course is quantitative course in industrial engineering aimed for engineering system to produce qualified product. This paper will discuss about role playing as learning method for quality engineering courses. Role playing is designed by considering students as a part of Research and Development (R&D) department from Food Company trying to improve quality of products. Role playing is fully conducted for one semester with integrated activities consisting of teaching, R&D Meeting, market survey, experimentation and presentation. To build atmosphere, the course’s materials are delivered like training. Pudding experiment was chosen to help students to understand types of DoE particularly. In addition, student gets the role of R&D such as leaders, surveyors to conduct market research, analysts to determine Critical to Quality which is worth to be controlled. Thus, learning process is conducted with experiential learning method. By using this method, the central tendencies of mark are 77,5 for mean, 78 for median and 84 for mode. Thus, we can draw that students can easily achieve Learning Objectives in a fascinating way.

Highlights

  • Learning process is one of crucial process in teaching process

  • Student gets the role of Research and Development (R&D) such as leaders, surveyors to conduct market research, analysts to determine Critical to Quality which is worth to be controlled

  • We can draw that students can achieve Learning Objectives in a fascinating way

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Summary

Introduction

Learning process is one of crucial process in teaching process. It should be designed as attractive as possible so student will focus on the learning activities. The learning objectives are easier to be achieved In this case, experiential learning is preferable considered to involve student actively in learning process. Experiential learning is preferable considered to involve student actively in learning process It can significantly improve students’ memory for concepts [1]. Kolb’s Experiential Learning theory mentions that Learning is a process, in which knowledge is created through transformation of experience [3]. Role playing is an instance of experiential learning which gives student some roles and certain situation. It is an interesting example of an active learning and it can incorporate drama, simulations, games, and demonstrations of real-life cases related to any topic [4]. Estimate the time for running one experiment Consider the time limitation (100 min for all experiment) Consider the materials limitation Estimate the adequacy data (do we need replication?)

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