Abstract
Over the past few decades, the network topology is often characterized via pairwise interactions in the field of indirect reciprocity. However, from human society to ecosystem, interactions usually occur in a group with three or more agents and cannot be fully explained in term of dyadic interactions. In this paper, we improve the multi-player snowdrift game based on scale-free simplicial complexes, and introduce four representative second-order assessment norms to analyze the impact of higher-order topology and reputation evaluation on collective cooperation behaviors. In the model, a focal player i’s general payoff will be regulated by the weight (λ) of player i’s payoff gained in 1-simplices and 2-simplices. Through plenty of Monte Carlo simulations, the results of numerical simulation show that cooperation level can be elevated under certain parameters by introducing non-pairwise interactions. The frequency of cooperation increases (decreases) with the growth of percentage of 2-simplex (ρ) when the cost-to-benefit (r) is smaller (larger). Meanwhile, cooperation behavior can be greatly changed by different reputation evaluation norms (e.g., Shunning rule presents the worst case in terms of the stationary cooperation level, while Image scoring norm creates the highest one). Current results provide some insightful clues for us to comprehend the emergence of mutually beneficial symbiosis in the realistic networked population.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.