Abstract

Contemporary technology enhanced learning together with different innovative learning methodologies are significantly initiating progress in educational ecosystems. Educational systems and tools that invoke active participation of learners are excellent facilitators of modern education. One such system is ASQ. ASQ is an interactive presentation platform that allows teachers to incorporate interactive questions in their presentations. Learners are then answering these questions on site on their digital devices. In that way teachers have immediate feedback from learners, allowing them to adjust course of presentation. In this paper we tried to determine in what extent is ASQ beneficial for learners. For that purpose we conducted analysis on the data collected from Web Design course, where ASQ was utilized during two school years. Results of the analysis suggest that ASQ has a positive influence on learners’ acquired knowledge.

Highlights

  • Contemporary trends in technology enhanced education and research increasingly require introduction and application of innovative, “intelligent”, personalized systems adjusted to learners’ needs

  • ASQ is an interactive presentation platform that allows teachers to incorporate interactive questions in their presentations. Learners are answering these questions on site on their digital devices

  • For that purpose we conducted analysis on the data collected from Web Design course, where ASQ was utilized during two school years

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Summary

Introduction

Contemporary trends in technology enhanced education and research increasingly require introduction and application of innovative, “intelligent”, personalized systems adjusted to learners’ needs. Immediate learning feedback is important for learners and for teachers in order to properly support and increase effects of teaching and learning (Triglianos et al 2017; Freeman et al 2014; Brusilovsky et al 2015; Lin et al 2019). Pervasive technologies have been incorporated in modern educational environments to allow learners and teachers to fully benefit from learning ecosystems The real advances in improving learning and teaching activities can be achieved by capturing and analyzing various data generated during educational processes. In this paper we are primary oriented to consider, analyze and draw useful conclusions about higher education classroom experience by using digital devices with the aim to adopt active learning style in a programming oriented course.

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