Abstract
User Experience (UX) is a crucial element in assessing the effectiveness of educational applications. This study evaluates the UX of the C#Venture application—developed for the introductory programming course at Bandar Darulaman Community College—using the User Experience Questionnaire (UEQ). A total of 54 respondents participated in this study. The study found that the application scored excellently across all UX dimensions, including attractiveness, clarity, efficiency, dependability, stimulation, and novelty. The application's visual appeal and interactive elements successfully increased students' interest and engagement. Its clarity and ease of use ensured accessibility for users with varying technical skills, while high efficiency helped students complete tasks quickly and effectively. The application's reliability and innovation ensured a consistent learning experience. Overall, C#Venture has demonstrated its potential as an effective educational tool that can enhance students' learning experiences and outcomes through gamification. Further research is recommended to assess the long-term impact of this application on academic performance and student motivation, as well as to develop new features for continuous improvement.
Published Version
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