Abstract
Augmented reality would soon impact the modern learning cycle in education. AR has the ability to alter research location and timing, adding new and additional forms and methods. Augmented Reality technology’s capabilities will make classes more interactive and knowledgeable. We all are 3D creatures. Our brain is the most powerful 3D computer technology in the world. All of us have evolved to think and store memory in 3-dimensions i.e when we look at the information in a flat piece of paper or computer screen, our brain takes its own time to translate it back to a 2D visual and store it. This is how our education system is, it started with textbook material and recently educators have started encouraging the use of smart classes which again shows videos. As a result, there is no practical exposure that lags us a step behind. This is where a promising technology of the future called Augmented Reality holds for us. Learners will have a 360-degree view of the real-world entities, interacting with those entities by touching them which will eventually make them have better insight about the concepts. Hence our learning curve decreases increasing the brain's productivity. With the development of smartphones, Augmented Reality is applied to a broader range. Augmented reality can turn an ordinary classroom into an engaging experience. The aim is to implement an interactive Augmented Reality Experience using Vuforia, Unity 3D and Blender. The purpose is to promote situational learning, experimental learning, transformative learning as the learning theory basis of mobile Augmented Reality.
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