Abstract

More and more games have entered the market as computer processing power has improved, drawing in a sizable fan base. As a result, the video game industry has seen a rise in both revenue and the breadth of its product offering. Whether or not a game can generate enough revenue is dependent on a number of factors, including the game's ability to attract players, the quality of its gameplay, and the experience it provides to those that play it. This paper through methods of literature review and analysis will review the target detection, image recognition, and other artificial intelligence-related technology used in games, as well as provide suggestions for future development and a summary of the current state of the field.

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