Abstract

The online FPS (First Person Shooter) games are not only widely used in entertainment, but also in serious game scenarios such as military training. In FPS games, AI is usually utilized to build NPC(Non-Player Character) such as imaginary roles of teammates or enemies. In order to provide users with more credible and intelligent AI, thereby enhancing the realism of the simulation, this paper adds affective computing to the artificial intelligence system of the online networked FPS game "Glorious Mission Online". First, it improved a hierarchical OCC affective model [1] and integrated it into the original system to drive AI to control the decision-making and behavior of the role through affective factors. Finally, the design and implementation of the prototype system in Unreal Engine are given, and actual user test data are given. The results prove that the system has a good effect on enhancing user experience.

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