Abstract

Voxel modeling is a technique in which an object is represented by an array of cubes. One advantage in design-for-manufacturing is that selected voxels may be assigned desired responsive properties through additive manufacturing. It allows for achieving reversible shape transformation in soft responsive self-repairing solids within a strategic sequence. The first step in the sequence involves selecting an equivalent geometric shape. The second step involves mapping shapes to preserve properties during continuous deformation. The third step involves transforming the shape from one form to another. The fourth step involves defining changes in dimensions. The final step involves correlating the flow of stress with the stretch of the solid. This research also considers self-repair or self-healing as part of the transformation process because the splitting or joining of solids involves continuous deformation. The newly transformed shape can also be considered as the intermediate shape, or first shape for next transformation. This leads to a chain of shapes that are topologically equivalent, and interchangeable. The iterative steps involved in shape transformation finds applications in topology optimization, generative design, metastructures, among others. One application of shape transformation in these domains is that it serves as an alternative to material reduction techniques.

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