Abstract

Background: Flood disaster is one of the most frequent disasters in Indonesia. Flood disaster management is needed in order to prevent disasters and minimize all risks of disaster impacts that occur. Innovations to increase public awareness of youth groups through programs Resilien Sity (Dusaster Preparedness in Adolescent with Virtual Reality Simulation). Objective: to determine the effect of VR simulation on the level of knowledge and disaster preparedness among adolescents in Bugasur Village. Method: The method of this research is pre-experimental design with one group pretest-posttest design. The sample is 38 people and the sample is taken using a non-probability sampling method, the type of purposive sampling. Results: There is an effect of VR simulation on the level of community knowledge in dealing with flood disasters (p-value < 0.000, p-value < 0.05). There is no effect of VR simulation on community preparedness in dealing with flood disasters in Bugasur Village, Kedaleman, Gudo District, Jombang Regency (p-value < 0.302, p-value < 0.05). Conclusion: BPBD and OPD follow-up regarding the development of VR Simulations is needed in formulating various disaster policies. Subsequent research on replicating VR simulations in other locations that have a flood risk, as well as perception variables, with a larger population and sample.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call