Abstract

In order to overcome the problems of low signal-to-noise ratio in the information output interface and long time for information synthesis in the traditional virtual display method of clothing, a CLO3D-based virtual display method for wetsuit is designed in this study. The proposed method works as follows. Firstly, it analyzes the categories and functional characteristics of the wetsuit and the virtual display process of the CLO3D software. In the second step, the design of the proposed method for the process of data collection and fusion of the wetsuit design is made. In the subsequent steps, human model is established, designs are made for the style and modeling, simulation is made for the pattern and color of the wetsuit fabric, and dynamic display is made. Experimental results show that the signal-to-noise ratio (SNR) of the information output interface of the proposed method is above 75 dB, and the maximum SNR can reach 80.5 dB, and the information synthesis time varies between 32 min and 47 min, indicating that the proposed method is more efficient and effective.

Highlights

  • With the development of society and the continuous improvement of living standards, people are increasingly pursuing entertainment and leisure sports in addition to materials

  • Motivation and aim of the study are to solve the problems of low signal-to-noise ratio in the information output interface and long time for information synthesis in the traditional virtual display method of clothing. e specific objective is to design a virtual display method of wetsuit on the basis of CLO3D

  • With the rapid development of information technology in recent years, virtual reality technology can be applied in the current fashion design industry. e University of Tubingen used this technology to simulate the hanging effect of silk and cotton fabric, the University of North Carolina used this technology to control the composite bending of the fabric in virtual clothing, and various universities studied to establish the human body model system to realize the efficient transformation of two-dimensional and three-dimensional. e 3D virtual avatar fitting and 2D sample drawing can be designed and modified at the same time, and the data can be synchronized

Read more

Summary

Introduction

With the development of society and the continuous improvement of living standards, people are increasingly pursuing entertainment and leisure sports in addition to materials. Virtual clothing design is to carry out conception, design, test, and analysis of clothing in the computer so as to improve the decision-making level of clothing in time, quality, cost, and service and achieve the purpose of global optimization and one-time development To this end, a virtual clothing display method based on holographic projection technology is designed in [3]. In the practical application process, it is found that the above traditional daily display screen has the disadvantages of low signal-to-noise ratio and long timeconsuming virtual display process To solve these problems, this study designed a new virtual display method of wetsuit based on CLO3D software. Motivation and aim of the study are to solve the problems of low signal-to-noise ratio in the information output interface and long time for information synthesis in the traditional virtual display method of clothing. (iii) Establishment of the human model and simulation of the pattern and color of the wetsuit fabric

Correlation Analysis of Wetsuit
Analysis of Clothing Digitization Technology of CLO3D Platform
Experiment and Research
Method in this paper
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.