Abstract

Virtual garment design and flexible fabric simulation are the major research focuses in the field of computer graphics. The two-dimension contour design and triangular meshes generation of garments are the basis of 3D virtual garment stitching and dynamic simulation. In the development environment of VC++ and OpenGL, in this paper three kinds of design methods are used to obtain the 2D contour of garments. Based on the regular grid method, the coordinate perturbation technique and the improved Delaunay triangulation method are used to realize the triangular meshes generation of the 2D garment. In order to improve the efficiency and readability of the algorithm, the standard template library technology is also adopted. The experimental results show that this method can achieve the requirement of the real-time simulation.

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