Abstract

In order to improve the authenticity of human-computer interaction in the virtual scene, the data glove is used. Aimed at this sensor input device for the characteristic of multiple-joints, the collection and calibration method of original data are discussed. By analyzing the movement characteristics of human hand, mapping from human hand to virtual hand is accomplished. By embedding OSG in MFC, with the intersect vector method and map projection method, invoking the 3D ship engine room and interactive effect of people roaming in the scene are reached. And at last, by using the data glove, the interventional manipulation of virtual objects in the virtual scene is implemented.

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