Abstract

Abstract First, This paper quantifies and ranks each constituent element using two methods of interior interaction design: extraction and weight determination. Secondly, the interaction experience mechanism of the scene space is proposed based on the user’s interaction behavior and feedback in the virtual reality interaction mechanism of Bayes’ theorem. The positioning of the virtual scene and the transformation of the user’s perspective in virtual reality are achieved through human spatial location mapping and the field-of-view range approach. The results show that in the virtual environment, the mean satisfaction value for the designer’s top view presentation is 5.876, the mean usability value is 22.52, the mean satisfaction value for the first view presentation is 4.929, and the mean usability value is 19.50. This paper provides new ideas and methods for the application of virtual reality technology in the field of interior design by providing a variety of interaction methods and immersive experiences for interior designers.

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