Abstract

With the development of digital technology, it is possible to organize the deep relationship of public landscape elements. Design inspiration is no longer static and manual imitation of natural representations but can be dynamically self-organized. The design under the digital design theory shows obvious characteristics: multiparameter action, bottom-up, dynamic iteration, and optimal result orientation. The design chain, or meta-design, has since formed the basic digital design chain. Based on morphogenesis and combined with the existing landscape design creation methods, this study summarizes an operable logic system of digital design based on morphogenesis. It is hoped that through digital technology, it is possible to establish the relationship between various spatial organizations in the public landscape system. It uses the theory of morphogenesis and digital research to expand the cognition of landscape morphology and stimulate the innovation of design methods and build a landscape design logic system based on program algorithms. This study uses the subsystem design and completes the generation process from the design concept to the space formation from the graphic concept, which proves that this design logic system is feasible and has obvious advantages to a certain extent.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.