Abstract
The continuous upsurge of tourism consumption activities has promoted economic development, but at the same time, it has also produced numerous problems, such as low-quality service and high admission prices at scenic spots, which are not conducive to the sustainable development of tourism. In this paper, in view of the phenomenon of low-quality service of scenic spots, a three-party evolutionary game model of scenic spots, tourists, and government is constructed under the participation of tourists and the reward-subsidy mechanism and punishment mechanism, and a simulation analysis is performed using the NetLogo platform. The results show that, under the reward-subsidy and punishment mechanisms, the service strategy selection of scenic spots will eventually evolve to provide high-quality services, tourists will eventually choose the no-complaint strategy, and the government will eventually evolve to provide active supervision.
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