Abstract
Virtual reality technology has three characteristics: immersive, interactive and imaginary. It adds new multi-dimensional feelings and human-computer interaction methods. It has a wide range of library scene construction, information resources construction and reader service work. However, at the current stage, virtual reality technology encounters the problems of low commercialization of virtual reality technology equipment in library applications, the lack of mature vision generation technology itself, and the shortage of libraries using virtual reality technology. Therefore, the library should actively focus on virtual Real-world technology and two visual scene generation technologies are used interchangeably to increase propaganda and promote virtual reality technology.
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