Abstract

Abstract -Virtual reality technologies dramatically change the game experience when compared to most popular console games. In this paper, we explore the flow of a story driven game based on the Butterfly Effect. While performing everyday interactions, we often incidentally touch and move objects in subtle ways. These objects are not necessarily directly related to the task at hand, but the slight movements may result into something relevant in a latter situation; this is the Butterfly effect. We are trying to use this concept to depict experiences of the people suffering from various anxiety related disorders into a story driven game.

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