Abstract

The development of research competence in teacher training is essential to improve educational quality. For this reason, it is necessary that educational processes proposed at university adapt to current demands, incorporating gamification procedures and new technologies as teaching-learning tools. The objective of this chapter was to analyze the application of an educational escape room for the development of research competence in students of the Primary Education Degree. The results of this study showed that the application of the virtual escape room allowed the development of positive attitudes towards research, as well as the strengthening of some of skills and concepts acquired. In the same way, the importance of the university professor as a guide and counselor of educational processes planned in the Primary Education Degree was highlighted. The use of the virtual escape room emerges as a mechanism for the research competence development in higher education.

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