Abstract
AbstractAugmented Reality (AR) and Virtual Reality (VR) applications enable viewers to experience 3D graphics immersively. However, current hardware either fails to provide multiple viewpoints like projectors or cause conflicts between vergence and accommodation like consumable headsets. Prior researchers have designed multi‐view displays to solve the problem by enabling view‐dependent images and focus cues. Nevertheless, it requires minutes to calculate one frame, which is critical for real‐time AR/VR applications. In this paper, we propose a new render‐based factorization for additive light field display and further improve the performance by optimizing the initialization of layers. We next compare our work with the state of the art and the results show that our solution has competitive results while the calculation takes less than 20 ms for each frame.
Published Version
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