Abstract

Holographic Teleportation is an emerging media application allowing people or objects to be teleported in a real-time and immersive fashion into the virtual space of the audience side. Compared to the traditional video content, the network requirements for supporting such applications will be much more challenging. In this paper, we present a 5G edge computing framework for enabling remote production functions for live holographic Teleportation applications. The key idea is to offload complex holographic content production functions from end user premises to the 5G mobile edge in order to substantially reduce the cost of running such applications on the user side. We comprehensively evaluated how specific network-oriented and application-oriented factors may affect the performances of remote production operations based on 5G systems. Specifically, we tested the application performance from the following four dimensions: (1) different data rate requirements with multiple content resolution levels, (2) different transport-layer mechanisms over 5G uplink radio, (3) different indoor/outdoor location environments with imperfect 5G connections and (4) different object capturing scenarios including the number of teleported objects and the number of sensor cameras required. Based on these evaluations we derive useful guidelines and policies for future remote production operation for holographic Teleportation through 5G systems.

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