Abstract
As more educators venture into virtual worlds there is a need to consider the impact that these worlds have on the interactions between learners and teachers. The paper explores what is known about the impact of computer mediated communication and relates it to rich interactive 3d virtual environments. It recommends areas for consideration when using these spaces for art and design related activities The review of the literature reveals that many of the emotions and norms found in social interaction in the real world also transfer to the virtual world. Virtual worlds offer opportunities for engaging student centred activities but these require careful planning if they are to be successful.
Published Version
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