Abstract
A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network is an ultrametric. We show that every ultrametric minimum cost spanning tree game is reduced to a cost allocation game on a rooted tree. It follows that there exist O(n 2 ) time algorithms for computing the Shapley value, the nucleolus and the egalitarian allocation of the ultrametric minimum cost spanning tree games, where n is the number of players.
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