Abstract

Real-time or online 3D reconstruction has wide applicability and receives further interest due to availability of consumer depth cameras. Typical approaches use a moving sensor to accumulate depth measurements into a single model which is continuously refined. Designing such systems is an intricate balance between reconstruction quality, speed, spatial scale, and scene assumptions. Existing online methods either trade scale to achieve higher quality reconstructions of small objects/scenes. Or handle larger scenes by trading real-time performance and/or quality, or by limiting the bounds of the active reconstruction. Additionally, many systems assume a static scene, and cannot robustly handle scene motion or reconstructions that evolve to reflect scene changes. We address these limitations with a new system for real-time dense reconstruction with equivalent quality to existing online methods, but with support for additional spatial scale and robustness in dynamic scenes. Our system is designed around a simple and flat point-Based representation, which directly works with the input acquired from range/depth sensors, without the overhead of converting between representations. The use of points enables speed and memory efficiency, directly leveraging the standard graphics pipeline for all central operations, i.e., camera pose estimation, data association, outlier removal, fusion of depth maps into a single denoised model, and detection and update of dynamic objects. We conclude with qualitative and quantitative results that highlight robust tracking and high quality reconstructions of a diverse set of scenes at varying scales.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.