Abstract
Background:Recent developments in capturing devices like kinect, Intel real sense camera etc., has impelled research in 3D reconstruction especially in the dynamic scene and the performance in terms of both reconstruction quality and speed has increased and thus, have supported many application like teleportation, gaming, free view point video, CG films etc. This paper provides systematic literature review of 3D reconstruction techniques applied in dynamic scene. The objective of this systematic literature review is to provide the detail technical progress in 3D reconstruction techniques for dynamic scene and to find the research gap in this field. Purpose:This paper presents a systematic literature review of the current state of the art that focuses on 3D reconstruction of non-rigid object, articulated motion and human performance in real-time. We further discuss the limitations of current methods and emphasize promising technologies for future development. Methods:Search was conducted on five databases to find 3D reconstruction techniques for dynamic scene. As reconstruction of dynamic scene can be further categorized as rigid object 3D reconstruction and non-rigid object reconstruction based on the object being reconstructed in the dynamic scene. Thus we have searched for both categories for review and we have concentrated on the dynamic scene generated where object is dynamic while camera is static. Results:281 papers were initially searched further than after abstract screening 100 were selected later after detail study 46 were selected for systematic literature review and are presented in the table.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.