Abstract

At present, methods of face modelling are not satisfactory, requiring high costs and a complex algorithm. We present an algorithm for 3D specific face modelling from a front view image of a person’s face. First, we globally reshape the 3D neutral face model by constructing s linear elasticity model grid. Then, local deformation is performed on the facial feature vertices to obtain a more realistic 3D model for the person. Finally, we apply texture mapping to the deformed face model with cylindrical projection to produce a realistic 3D specific face. To cite this document: Shuqin Li and Huibai Wang, "Realistic 3D face modeling and application research", International Journal of Electronic Commerce Studies, Vol.4, No.2, pp. 203-212, 2013. Permanent link to this document: http://dx.doi.org/10.7903/ijecs.1128

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