Abstract
We present an algorithm for 3-D face modeling from a frontal and a profile view images of a person's face. The algorithm starts by computing the 3D coordinates of automatically extracted facial feature points. The coordinates of the selected feature points are then used to deform a 3D generic face model to obtain a 3D face model for that person. Procrustes analysis is used to globally minimize the distance between facial feature vertices in the model and the corresponding 3D points obtained from the images. Then, local deformation is performed on the facial feature vertices to obtain a more realistic 3D model for the person. Preliminary experiments to asses the applicability of the models for face recognition show encouraging results.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.