Abstract
This paper discusses the principles of software architectures for real-time systems. The fundamental idea of a real-time architecture is based on the concept of feedback used in control engineering. A generic architecture is derived for four major categories of real-time systems. Then a fundamental design pattern is presented, valid for all relevant architectures. This is followed by a discussion of variations in the basic architecture for distributed systems and safety related systems. Finally, a case study and tool support for architectural design and implementation are discussed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.