Abstract

Modelling and simulation of social interaction and networks are of high interest in multiple disciplines and fields of application ranging from fundamental social sciences to smart city management. Future smart city infrastructures and management are characterised by adaptive and self-organising control using real-world sensor data. In this work, humans are considered as sensors. Virtual worlds, e.g., simulations and games, are commonly closed and rely on artificial social behaviour and synthetic sensor information generated by the simulator program or using data collected off-line by surveys. In contrast, real worlds have a higher diversity. Agent-based modelling relies on parameterised models. The selection of suitable parameter sets is crucial to match real-world behaviour. In this work, a framework combining agent-based simulation with crowd sensing and social data mining using mobile agents is introduced. The crowd sensing via chat bots creates augmented virtuality and reality by augmenting the simulated worlds with real-world interaction and vice versa. The simulated world interacts with real-world environments, humans, machines, and other virtual worlds in real-time. Among the mining of physical sensors (e.g., temperature, motion, position, and light) of mobile devices like smartphones, mobile agents can perform crowd sensing by participating in question–answer dialogues via a chat blog (provided by smartphone Apps or integrated into WEB pages and social media). Additionally, mobile agents can act as virtual sensors (offering data exchanged with other agents) and create a bridge between virtual and real worlds. The ubiquitous usage of digital social media has relevant impact on social interaction, mobility, and opinion-making, which has to be considered. Three different use-cases demonstrate the suitability of augmented agent-based simulation for social network analysis using parameterised behavioural models and mobile agent-based crowd sensing. This paper gives a rigorous overview and introduction of the challenges and methodologies used to study and control large-scale and complex socio-technical systems using agent-based methods.

Highlights

  • The key concept of this work is the consideration of humans as sensors and the fusion of real and virtual worlds, in particular, virtual worlds in terms of social simulation, providing a closed-loop simulation

  • To overcome the limitations of closed and synthetic simulation worlds, we investigated a new augmented agent-based simulation paradigm coupling real and virtual worlds in real-time, this is an optional feature

  • The action planning is based on crowd demands and energy-saving constraints

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Summary

Introduction

The key concept of this work is the consideration of humans as sensors and the fusion of real and virtual worlds, in particular, virtual worlds in terms of social simulation, providing a closed-loop simulation. The outcome of simulations performed in real-time can be feedback to real worlds, e.g., to control crowd behaviour and flows, considering humans as actors. This human-in-the-loop simulation methodology enables a better understanding of crowd behaviour in real worlds and the opportunity to influence real worlds by simulation. This concept is highly interdisciplinary and is a merit of social and computer science if human sensor data will be coupled with social interaction and Sensors 2019, 19, 4356; doi:10.3390/s19204356 www.mdpi.com/journal/sensors. Mobile agents are used to bridge both worlds and to provide the loose coupling required in heterogeneous and mobile environments with ad-hoc connectivity and operation on a wide range of host platforms with varying software versions

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