Abstract

Animation and simulation processes are facilitated by the use of high level graphic languages. The results of these processes are not generally available in real time, developing of microfilm delaying the screening of the process until some time after the computer run. A technique is described which overcomes this problem whilst still allowing the use of a high level graphical language. The addition of a single feature to a ‘static’ graphical language has transformed it into a ‘dynamic’ graphical language allowing real time illustration of time varying processes. The technique is not restricted to the language described but may well be employed by other high level graphical languages.

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