Abstract

Musculoskeletal problems play a significant role in athletes’ health and performance in sports. Musculoskeletal diseases affect about one out of every two adults in the United States, and nearly three out of four people over the age of 65. The rehabilitation interference involves the artificial intelligence automation which has being advanced for the aid of operative autonomy of the musculoskeletal conditions. The virtual rehabilitation based therapy also has the advantageous instrument for equilibrium as well as working out for various rehabilitations. Virtual rehabilitation automation is an appearing human brain reciprocation that utilizes the cloneas well as the interrelated implementation program to construct the automation environment. Patients are charm to completing training assignments in a virtual environment, to conduct the rehabilitation training goals.Virtual reality technology that is interactive may include a variety of audio and visual inputs that are designed to replicate real life situations.

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